The Nexplore Games Curriculum

About the Courses

The Nexplore Games curriculum is broken down into 10 courses designed to develop a different domain of learning. Each course can be taught over 10-12 sessions. While each course is designed to develop a different domain of learning, all courses are inter-disciplinary with elements that cross over between domains and apply to real life. The curriculum is connected to Common Core and STEM standards.

We incorporate specially developed, multi-cultural board games and curriculum to teach the knowledge and skills of academic standards, facilitate social-emotional growth and, thereby, impart the essential 21st century thinking skills required for Common Core college and career readiness.

Courses can be customized to meet school schedules and learning needs. Click on the circles to the right to explore each of our 10 Domains of Learning.

Ready K (PreK) Courses

  • – Data Management & Analysis
  • – Pattern Copying
  • – Social Emotional
  • – Logic & Reasoning

Grades K-5 Courses

  • – Math
  • – Logic & Reasoning
  • – Study Skills
  • – Science & Environment
  • – Social Skills
  • – Emotional Skills
  • – Language Arts & Reading

Grades 6-8 Courses

  • – Economics & Entrepreneurship
  • – Leadership & Values


Theoretical Rationale

The Nexplore Games Method to “Play-Learn-Apply” is a system for the development of thinking abilities and life skills through strategic game play. At the heart of the method is the notion that the most effective way to learn is through an engaging and genuine experience that leaves one wanting more. As the philosopher Plato best articulated,

“Not by force shall the youth learn, but through play.”

The Nexplore Games curriculum and methodology are inspired by:

  • – John Dewey’s Constructivist Theory (Placing the child at the center of the learning process & learning through experience)
  • – Reuben Feuerstein’s Mediated Learning Theory (Connecting a child’s world to the outside world)
  • – David Perkin’s Transference Theory (Creating conditions to transfer knowledge between near and distant fields)
  • – Howard Gardner’s Multiple Intelligence Theory
  • – Herbert Simon’s Isomorphic Problems (Evaluating problems with identical logical structures)


Enjoy Our Programs